
KING OBERON
Skycrest is the resplendent capital city of the Kingdom of Starfall, nestled in a valley and surrounded by rivers.A sprawling marvel of white stone, it is known for its many waterfalls that cascade down from the city heights, flowing through a network of canals before emptying into the Moon river.At the highest point of the city sits the Starlight Keep, an immense castle complex that serves as the seat of the royal family.Constructed from glimmering marble, its tall spires and domed roofs rise high above the surrounding districts, visible from nearly any point in the city. The castle is said to be a gift from the gods themselves.Skycrest is split into multiple districts, such as the Garden District where the nobility reside in their lavish manors, and the Waterway District with its many docks, warehouses and merchant quarters.Beneath the city lies the Tunnels, a twisting labyrinth of ancient passages rumored to be the former lair of an immense dragon. Now, it serves as the city's seedy underbelly, home to all manner of rogues and illicit trades.As the kingdom's capital, Skycrest is its center of governance, religion, trade and culture. It is a diverse but stratified city, with a strict social hierarchy. The city is also home to multiple temples, including the grand Cathedral of Polaris.

CEDRIC ALCUIN

GARRON ALCUIN

HARREN ALCUIN
Built atop a snowy mountain plateau, the fortress-city of Ironhall is the northernmost bastion of Starfall.
Its towering walls of blackstone and iron are an imposing sight, bristling with artillery and soldiers ever-watchful for an attack from Irradiya.As the holding of House Alcuin, one of the kingdom's most martially-renowned noble families, Ironhall is a city built for war.
It is home to some of Starfall's greatest knights, warriors and weaponsmiths.
The smoke from its great forges is ever-present, and the ring of hammer on steel is a constant song.Despite its grim and foreboding atmosphere, Ironhall has a rough charm. Its people are known for their uncompromising bravery and loyalty.Great halls with roaring hearths can be found throughout the city, where soldiers gather to feast, drink and boast of their battlefield exploits.
The city has many monuments to fallen heroes.However, located so close to enemy territory, a sense of paranoia permeates the city.
The Alcuin lords are infamous for their harsh treatment of suspected traitors.

LUCIEN ARCANDUM

SAMAEL ARCANDUM
Duskhollow
northern eternia
Duskhollow is a foreboding forest of towering ebony trees stretching across the northern vales.Its perpetual mist conceals both beauty and danger. Among its inhabitants are elusive silver-furred foxes, luminous luna moths, and flocks of onyx-feathered ravens rumored to be spies for the Null, the betrayer. Venturing too deep risks encounters with ancient ruins now home only to mournful shades.At its edge lies Hollowstone Keep, ancestral seat of House Arcandam. A hulking fortress of dark granite with narrow towers and gargoyle-lined battlements, it exudes an air of sorrow.Every year, during the Festival of Shadows, Hollowstone's halls are lit only by moonlight as the people honor those lost to Duskhollow's embrace.
It is said that those who wander too far into the forest during this time may glimpse ghostly figures or hear whispers not meant for mortal ears.

DAERIK GREENE

MARIK GREENE

Cassia Greene

KIERAN GREENE
Balefire Reach
northeastern eternia
Balefire Reach is a storm-lashed headland situated in the shadow of Mount Pyralis, an active volcano that looms over the surrounding ash-rich forests.The humid, tropical climate created by the volcano's heat is ideal for cultivating the region's famed spices and citrus fruits.But Balefire Reach is most renowned as the nesting grounds of Starfall's dragons and the training grounds of the Duskborne Shields, the kingdom's elite order of dragonriders.Mount Pyralis is key to the dragons' presence in the Reach. Tunnels and caves warmed by the volcano's heat riddle the headland, forming perfect nesting chambers.The dragons themselves are drawn to the volcano, sometimes disappearing inside for weeks at a time for reasons unknown. Some speculate they feed upon the energy of the molten earth itself.The Blackfire Beacon, a colossal lighthouse of gleaming obsidian, stands eternal vigil over this domain.Every year, during the festival of Dragonsnight, the Beacon's flames burn green to honor the fallen riders and their noble steeds. It is said that the Beacon's light can be seen even in Irradiya, a warning and a challenge to those who would threaten the Reach.

LORIK PASCAL

LORETTA PASCAL

ASTERIA PASCAL

adrian pascal
Steelhold
north eternia
Steelhold is a formidable city-fortress nestled in the foothills of the Dawnspire Mountains, an eternal sentinel standing watch over Eternia's northern marches.At its heart looms The Last Citadel, an ancient keep of nigh-impregnable stone that has never fallen to siege or assault. Its tallest tower, Spear of Dawn, is said to be the first place in Eternia touched by morning light.The Knights of the Argent Sword, scions of House Pascal trained in war from youth, are widely regarded as the kingdom’s most skilled warriors.The Avenue of Valor, Steelhold’s main thoroughfare, is lined with statues of its greatest heroes. It leads to the Hall of Swords, where knights gather to feast and recount tales of valor.Legend holds that Galahad Pascal, a forebear of House Pascal, single-handedly held The Last Citadel against an Irradiyan horde. His blood seeped into its stones upon his death, imbuing them with his indomitable spirit.

DELWYNE CRESCAS
Highwind Keep
eastern eternia
Strategically vital as a bulwark against the fiery mountains of the north, Highwind Keep thrives amidst mystery.
Perched atop storm-lashed cliffs on Eternia’s western shores, Highwind Keep endures the wrath of sea and sky as a symbol of unyielding defiance. The keep’s architecture reflects this unique ancestry: graceful elven arches blend seamlessly with stout human-built ramparts. Intricate carvings of intertwined motifs speak to House Crescas' storied past.Within its walls lies the fabled Great Library, renowned as a treasure trove of ancient knowledge. Towering shelves overflow with tomes penned in flowing elven script and weighty human codices. Whispers persist that its innermost vault holds forbidden texts of dark magic.

LORD LYSANDER FALEIRO

LADY MERRY FALEIRO

LADY MOIRA FALEIRO

TITUS FALEIRO

AJAI FALEIRO
Shimmerglass
eastern coast of eternia
Shimmerglass, situated on the far coast of Eastern Eternia, is famed for its arts scene. Its cobblestone streets teem with life—bards, mummers' troupes, and artisans fill its neighborhoods. At its heart lies the Crafter's Commons: a bustling plaza where makers collaborate and seek noble patrons.Each district boasts unique cultural specialties. The Fashion District overflows with clothiers' shops, while elven artisans craft exquisite porcelain in the Ceramic Quarter. In the vibrant Painters' Plaza, al fresco portrait studios buzz with activity. The Shimmerglass College trains troubadours whose songs echo through Eternia.The city’s architecture reflects its rich history—elaborate facades adorned with mosaics dazzle visitors at every turn.Prosperity flows through Shimmerglass's harbor as ships laden with spices, fabrics, and rare art arrive daily. Yet beneath its glittering surface lies an undercurrent of rebellion—a remnant of its origins as a haven for freethinkers and radicals.

LADY ELSPETH MEAD

LORD ARSON MEAD
Goldenfield
central eternia
The golden plains surrounding Goldenfield shimmer under the sun like an endless sea of wheat. The region's countless apiaries fill the air with the sweet scent of honey, while its vineyards produce some of Eternia's most coveted wines.Nestled amidst sun-drenched fields lies The Honeyheart, the Mead family's ancestral manor. Surrounded by lush gardens and orchards buzzing with bees, it exemplifies their opulent tastes and patronage of the arts.At the heart of Goldenfield is The Lycaeum, a prestigious university that serves as a beacon of knowledge across Eternia. Housing grand libraries and laboratories, it has produced some of the brightest minds in the realm.The lifeblood of the city is its thriving marketplace, where merchants trade in Goldenfield's famed goods. Taverns like The Buzzing Bee overflow with revelry each evening, particularly during the celebrated Midsummer Honey Fair, which unites all classes to honor the land's bounty.Though idyllic on its surface, this prosperity often serves as a gilded mask for deeper inequalities within its borders.

LADY NAYARA WELLS

YSARA WELLS
Sunhold
south-eastern eternia
In the arid, sun-scorched lands of Eastern Eternia lies Sunhold, a city-oasis built around a massive sandstone mesa. The city proper is carved directly into the rock of the mesa itself, a warren of dwellings, storehouses, and passages that spiral up through the stone. Crowning the summit is the Sunspire, the ornate keep of House Wells.At the base of the mesa, fed by an underground aquifer, is the Oasis - a lush garden of date palms, flowering cacti, and reflecting pools. This slice of paradise in the harsh desert is the lifeblood of the city, providing both water and shade.House Wells has grown prosperous through their control of the eastern trade routes, especially the lucrative spice trade. Sunhold is a major hub for caravans, its markets always bustling with merchants and exotic goods from lands beyond Eternia.The city is known for its skilled weavers, who craft vibrant tapestries and rugs prized throughout the kingdom.However, life in Sunhold is not without its dangers. The surrounding desert is home to marauding bandits and strange, monstrous creatures said to burrow up from beneath the sands. House Wells is constantly working to maintain the safety of the trade routes.

LORD HADRIEL ERLEWINE
Mistfall
southern eternia
Perpetually veiled in silver mists, Mistfall lies nestled in a vast river delta, its labyrinthine streets shrouded in fog that seems to have a mind of its own.Renowned for the mastery of silk weaving, Mistfall’s artisans produce garments prized throughout Eternia for their delicate strength and luster. This craft thrives due to the region's cool, misty climate — ideal for cultivating silkworms.At the heart of Mistfall rises Whisperwind Cathedral, its domes and spires piercing through the swirling haze. Dedicated to Haunt, god of death and dreams, the cathedral serves as both a place of worship and a hub for elaborate funerary rites that celebrate life rather than mourn its end.

LORD VALRYK GAFFAREL
Stormhaven
south-eastern eternia
Beneath the shadow of Gaffarel Keep, a hardscrabble town sprawls with steep roofs and crooked alleys. Here, two laws reign supreme: the Gaffarels' governance and the pirate's code. Taverns such as The Hanged Man and The Widow's Lament teem with smugglers and sellswords, while duels and shady dealings are common occurrences.At the heart of this chaotic town lies the infamous Drowned Market, where exotic wares and stolen goods are bartered under dim lantern light.Despite its notoriety, Stormhaven stands as a bulwark against threats from beyond Eternia’s south and western seas. The Starfall crown relies on House Gaffarel to maintain order - though some claim this autonomy grants them too much power.The people of Stormhaven are as hard as the storm-beaten rock their town is carved into: dour, suspicious, and fiercely loyal to their own.

HIGH MOTHER SERAPHINE HAND

LORD ARAN HAND
Moonmont
southern eternia
Moonmont's countless temples, shrines, and monasteries attract worshippers of the Eight from across the kingdom. The summit holds the sacred Cathedra Solaris, where the eternal flame of the sun goddess Sel burns unceasingly.In contrast, far below lies the Cathedra Nocturne, a cavernous fane where rites to Polaris, god of the night, are performed in solemn silence.The road up to Moonmont is lined with bustling markets and inns to serve the endless influx of pilgrims seeking enlightenment or absolution.This labyrinthine citadel is both a holy refuge for Eternia’s faithful and a bastion of power for House Hand—its gleaming spires visible for miles across the sunscorched horizon.

LADY MORRIGAN RODDEN

LORD CERES RODDEN

ERyK RODDEN
Crowsroost
southernmost eternia
The heart of their seat is The Aviary, Crowsroost’s tallest tower, where hundreds of crows roost. More than mere birds, these crows serve as spies and omens. Some say they can even foretell death.Beneath Crowsroost lies The Brinehold—a labyrinth of wave-flooded dungeons accessible only during low tide.Prisoners here dread the rising tides that slowly submerge the lowest cells.

LADY EIRA ATHARI
Crystalhame
western eternia
Crystalhame rises like a diamond from the frozen earth, its crystalline spires catching the arctic light and casting kaleidoscopic reflections across the snow. The citadel appears almost organic, as though grown rather than built, with twisting chambers carved into glacial walls.The common folk live at Crystalhame’s base in crystalline homes scattered across the tundra. They sustain themselves by fishing in gelid waters and hunting pale creatures adapted to this unforgiving land. Yet their fealty is borne of necessity; House Athari’s rule is cold and unyielding, as unchanging as the glaciers they inhabit.

LORD GIDEON FAUXE

ALRIC FAUXE
Trophyhill
central-western eternia
The people of Trophyhill have adapted to this savage legacy. Their economy revolves around the hunt:The Skinners' Quarter is filled with leatherworkers, tanners, and furriers.
The town's blacksmiths produce exquisite weapons and traps for monster hunting.
Apothecaries and alchemists distill potions from beast organs.
The Beastmasters' Guild trains companion creatures such as hawks and hounds.
The walled town itself, adorned with monstrous trophies from past hunts, feels both like a fortress and a museum to their bloody craft.Trophyhill Keep, ancestral seat of House Fauxe, is infamous for its macabre halls filled with taxidermied beasts — and the whispered curses that linger within.The dense forests surrounding Trophyhill are home to both natural predators and strange fae beings.Though ostensibly loyal vassals of Starfall’s crown, there is an unease about those who dwell here. Few outside Trophyhill trust the Fauxes — or dare test their skill in lethal games of pursuit.It is said that during The Bloodmoon Hunt Festival, lord and commoner alike compete to claim the most glorious kill under Verdan’s wachful gaze.

Astra Ridwan

Lord Malakai Ridwan
Raven's Watch
north-western eternia
Clinging to the mist-shrouded cliffs of Western Eternia, the somber city of Ravenswatch looms over the crashing waves of the Starless Sea. A city of dark stone and weathered wood, it seems to blend into the bleak, gray landscape. Twisted, salt-sprayed trees cling to the cliff faces, and the cries of sea birds echo constantly through the air.House Ridwan rules this melancholy domain, their keep a grim, hulking structure at the city's highest point. The Ridwans are known for their fascination with death and the occult, and whispered rumors accuse them of practicing dark magics in their keep's hidden chambers.Despite its ominous atmosphere, Ravenswatch is a city of great learning. It is home to the Ravenscript Academy, Eternia's most prestigious center for the study of magic, alchemy, and esoteric arts. Scholars and students from across the kingdom flock to its vast libraries to study under renowned masters.The city's location makes it an important port, with ships braving treacherous waters to bring goods and travelers. The docks are always busy, but there's an underlying sense of unease with grim watch-towers overseeing all activities.